A player will tell you if their character intends to start a conflict, and you’ll determine when the actions of NPCs and other creatures initiate combat. When do you ask players to roll initiative? In most cases, it’s pretty simple: you call for the roll as soon as one participant intends to attack (or issue a challenge, draw a weapon, cast a preparatory spell, start a social encounter such as a debate, or otherwise begin to use an action that their foes can’t help but notice). These are guidelines, and you might prefer to execute initiative in a different way at your table. Below you’ll find specifics on how to run certain types of initiative or deal with problems. The rules for rolling initiative can be found on page 468 of the Core Rulebook, and the GM guidelines on 498. Chapter 1: Gamemastery Basics / Running Encounters
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